Books interview: Juan Pablo Villalobos

"Why the Liberian pygmy hippo? If it's absurd, let's do it really absurd. At the end it's a symbol;

Juan Pablo Villalobos's first novel about a boy growing up in a luxury compound in the mountains of Mexico with his drug baron father, Down the Rabbit Hole, was chosen by Sarah Churchwell as her 2011 Book of the Year and shortlisted for the Guardian First Book Award. I spoke to Villalobos and his translator Rosalind Harvey in London last week.

The original title of the book, Fiesta en la madriguera, did not translate directly to English. What happened to the Fiesta?

RH: We felt that a direct translation could be taken as an order: "Party down the rabbit hole, now! Go and have fun!" There's not that ambiguity in Spanish. Also, we felt the allusions to Alice in Wonderland and Through the Looking Glass were quite complete. Having the "party" -- with its echoes of the tea party, the mad hatter -- would be too many layers of reference.

JPV: Also, madriguera in Spanish is like a burrow for many different animals, so the English title is a really good adaptation. Totchli [the child narrator] is a rabbit, so the title offers this second reading. All the names in the novel are animals, which neither the Spanish reader nor the Mexican reader knows, because they are Nahuatl names -- a language not really known [nowadays] in Mexico.

The novel is Mexico doesn't have the glossary. How does a reader learn of the animal names?

JPV: They don't, but that doesn't matter. This second reading is... like a secret. You can Google it.

RH: I did.

JPV: If one reader's curiosity is really strong, he can discover what the name means. And Usagi [Totchli's temporary name] in Japanese is the same: rabbit.

You wrote the novel when you found out you were having a child. At what age will you give the book to your son to read?

I think maybe 11 or 12. As to Totchli, I always say he can be a really smart boy who's six or seven, or he can be a bit more naïve and ten or eleven. He lives in these particular circumstances: trapped in the house without contact with other kids, without school. He could be 7, 8, 9, 10... I don't care.

Have you studied child psychology?

No. My interest was particular only to literature, not a psychological or pedagogical approach. I was seduced by this voice and the possibilities when you can say a lot of things that you wouldn't if you were telling the story in the third person. The identity between the narrator and the writer can be dangerous, too, like you're exposing your ideas.

The book recalls Henry James's What Maisie Knew, the emergence of this voice in modernist literature. What works inspired you?

There's a very good book, a short story collection about the Mexican revolution, called Cartridge. It was written at the beginning of the 20th century by a woman, Nellie Campobello. Those stories are narrated by a girl, with a similar perspective and style to Totchli.

He learns words from the dictionary, often using them incorrectly. Did you plan to write a novel about semiotics?

In the language, in the use of the dictionary, I was really trying to explore the production of a vision of the world through the knowledge of language. Obviously, that's why he's trapped in a house, he only goes out once. It's a thesis novel. You describe this world, you put the characters in there, and then you have to play with that all the way through. I think the main challenge was to be coherent. Not [necessarily] true, but convincing.

In one passage, Totchli refers to a woman's bottom being "this big". The narration takes on a visual element.

As a matter of fact, I've had discussions about the orality of the book. I think it's a very literary book that stays on the page, but because of this tone I had to sometimes use these strategies to be closer to the reader; looking for some complicity. It's about trying to get closer.

Totchli has a flashback of a visit to a Mexican village that he's thoroughly unimpressed by. Has he been robbed of a heritage?

Maybe, but here I was thinking of the symbols and clichés we use to construct the identity of a town or country. You're thinking of Mexico and you're thinking of hats, mariachis, tequila; these fast associations. "Let's go to my town: it's a churro town!" "There are no churros. This is a fraud!" It's like the Disneyland of churros. It's [actually] my town.

Through the book, there are these reflections about how we construct our vision of reality with ideas that are really wasted. Tired clichés. It happens the same with Africa. How to construct the idea of it? "Poor, only horrible people" -- it's like that. It's a provocative joke.

One wonders who is protecting the boy, who is he being protected from. Who is the enemy?

I took a lot of care not to fall into the bad guys and the good guys. I try to escape from moralisms and write the story most clean of ideology. In the end, the father is a threat to his son.

How political is the novel?

Very, of course. This character Mazatism is a cliché of the late Sixties and Seventies professors at the Latin American universities, with the Cuban and Nicaraguan revolutions and the theology of liberation. This character joins all these clichés and the vision against America.

It's at the heart of Mexico, this hate/love relationship: "It's shit, America, but at the same time we love it". We see it at the pictures, we buy all the products, we love America -- but the speech is: "We hate America. The Gringos."

Totchli carelessly throws away a Star Wars toy given to him by another young boy. Is this an expression of his nature, rather than nurture?

For me it was a moment to see that he's a child. But it's also a small episode of the class struggle, class war. These two boys [who come to visit] are from the outside world and are the neighbours of the servants. Mexico is a very class divided society. In this episode I wanted to sell that really fast.

Why the Liberian pygmy hippo?

I love hippos in general. In the beginning I was thinking just in hippos; a boy who wanted one. Then I read this article about the animals in danger of extinction and the fourth or fifth most threatened was the Liberian pygmy hippopotamus. I thought: perfect. It's more radical. He doesn't only want a hippo -- he wants a particular kind that is in danger of extinction. If it's absurd he wants a hippo, now let's do it really absurd. At the end it's a symbol; he wants something that's really nothing.

The novel at the end is about the learning of power. How much power do you have? It depends, when you're a kid, on who your parents are. You are the son of a politician? You are the son of a very rich man? You have working class parents? You learn to deal with how much power you have.

Totchli is rather taken by the word "solidarity".

It's a word that's particular to Mexico from the Eighties. President [Carlos] Salinas was very popular outside Mexico. Like [Brazil's former president] Lula, everybody loved him because he was modernizing the country, he was a PhD graduate from Harvard, he was "perfect". He had this social programme, Programa Nacional de Solidaridad (National Solidarity Program), a collaborative project between citizens and the government. But the reality was demagogia [demagogy].

This word -- solidaridad -- was used all the time in the news, the media, advertising for six years. It became a bad word and you remember it.

What's next for you?

JPV: I just finished my second novel. It's for my daughter, who is two. One for him and one for her.

RH: Next one for your wife.

JPV: Let's see! [laughs]

You've moved from Spain back to Latin America. Where do you vote, if you do?

I've voted with a cross for twenty years. I spoil the ballot, always. Because, I think that if you don't agree with the options you have to say. It's not that I'm not going because I don't believe in the parties -- no. You have to go. And then you have to say: "fuck off, everybody".

Alice Gribbin is a Teaching-Writing Fellow at the Iowa Writers' Workshop. She was formerly the editorial assistant at the New Statesman.

Kyle Seeley
Show Hide image

For emotional value, Emily is Away – a nostalgic instant messaging game – is this year’s best release

If you want to express your lingering teenage angst, there’s no better option.

Every now and then, a game is released that goes beyond what it may look or sound like. It goes straight to the pit of your insides where you thought you had no soul left, and jolts you back to life. Or at least it attempts to. This year, it's Emily is Away.

Firstly, anyone and everyone can virtually play this thing as it’s a crude Windows XP simulator displaying an AIM/MSN messenger client and can run on the PC equivalent of a potato. And it's free. It’s a short game, taking about 30 minutes, in which you play a person chatting away to your friend called Emily (who could be more), choosing from a set list of pre-selected instant messages.

Each chapter takes place in a different year, starting in 2002 and ending in 2006.

You’re instantly smacked with nostalgia thanks to the user screen of Windows XP and a fuzzed out background of Bliss, which was the default wallpaper in the operating system, and probably the most widely seen photo in the world. And your ears aren’t abandoned either, with the upbeat pinging sounds reminiscent of how you used to natter away with your personal favourite into the early hours.

The first chapter starts with you and Emily reaching the end of your last year in high school, talking about plans for the evening, but also the future, such as what you’ll be studying at university. From this early point, the seeds of the future are already being sewn.

For example, Emily mentions how Brad is annoying her in another window on her computer, but you’re both too occupied about agreeing to go to a party that night. The following year, you learn that Brad is now in fact her boyfriend, because he decided to share how he felt about Emily while you were too shy and keeping your feelings hidden.

What’s so excellent about the game is that it can be whatever you wish. Retro games used the lack of visual detail to their advantage, allowing the players to fill in the blanks. The yearly gaps in this game do exactly the same job, making you long to go back in time, even if you haven't yet reached the age of 20 in the game.

Or it lets you forget about it entirely and move on, not knowing exactly what had happened with you and Emily as your brain starts to create the familiar fog of a faded memory.

Despite having the choice to respond to Emily’s IMs in three different ways each time, your digital self tries to sweeten the messages with emoticons, but they’re always automatically deleted, the same way bad spelling is corrected in the game too. We all know that to truly to take the risk and try and move a friendship to another level, emoticons are the digital equivalent to cheesy real-life gestures, and essential to trying to win someone’s heart.

Before you know it, your emotions are heavily invested in the game and you’re always left wondering what Emily wanted to say when the game shows that she’s deleting as well as typing in the messenger. You end up not even caring that she likes Coldplay and Muse – passions reflected in her profile picture and use of their lyrics. She also likes Snow Patrol. How much can you tolerate Chasing Cars, really?

The user reviews on Steam are very positive, despite many complaining you end up being “friend-zoned” by Emily, and one review simply calling it “Rejection Simulator 2015”.

I tried so hard from all of the options to create the perfect Em & Em. But whatever you decide, Emily will always give you the #feels, and you’ll constantly end up thinking about what else you could have done.