Tom Ravenscroft's music blog

Drunk pirates or sombre storytellers? Listen here to Australia's most enchanting new band.

Over the past few years there has been a steady and rather welcome increase in good music coming from Australia, a country that previously was either failing to make much of note -- or, as I suspect, was just not bothering to tell us about it or send it overseas.

Recently the likes of C W Stoneking, The Drones, the Middle East, Circle Pit, Civil Civic and Fabulous Diamonds have been filling my ears with joy. But until now I have never heard Australian folk. And I have yet to experience anything else that sounds so very Australian as the Doomed Bird of Providence.

The voice is slightly startling at first. I think this might just be that I've never heard an Australian group that retains their accent; I wish it would happen more, there is nothing more annoying than groups that adopt ye olde English folk voice, a voice that only a small number of people in the West Country and people that name ales still actually speak.

Their album is called Will Ever Prey and recalls tragic, dark tales from Australian history with a strange sort of snarled beauty. It does at times sound like the work of drunk pirates and I won't lie: not all of you will like it. Here's a track from the album:

The Doomed Bird of Providence - Fedicia Exine by frontandfollow  

There are long periods in which the music on the album sounds very traditionally folk, but the dramatic periods of awkward, slightly out of tune, bowed strings are what I was so enchanted by. At times it's a little frightening and I don't get to say that often. More Australian music, please.

Tom Ravenscroft's radio show is on BBC 6 Music at 9pm every Friday. He writes a monthly music column for the New Statesman and blogs here every Wednesday

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For emotional value, Emily is Away – a nostalgic instant messaging game – is this year’s best release

If you want to express your lingering teenage angst, there’s no better option.

Every now and then, a game is released that goes beyond what it may look or sound like. It goes straight to the pit of your insides where you thought you had no soul left, and jolts you back to life. Or at least it attempts to. This year, it's Emily is Away.

Firstly, anyone and everyone can virtually play this thing as it’s a crude Windows XP simulator displaying an AIM/MSN messenger client and can run on the PC equivalent of a potato. And it's free. It’s a short game, taking about 30 minutes, in which you play a person chatting away to your friend called Emily (who could be more), choosing from a set list of pre-selected instant messages.

Each chapter takes place in a different year, starting in 2002 and ending in 2006.

You’re instantly smacked with nostalgia thanks to the user screen of Windows XP and a fuzzed out background of Bliss, which was the default wallpaper in the operating system, and probably the most widely seen photo in the world. And your ears aren’t abandoned either, with the upbeat pinging sounds reminiscent of how you used to natter away with your personal favourite into the early hours.

The first chapter starts with you and Emily reaching the end of your last year in high school, talking about plans for the evening, but also the future, such as what you’ll be studying at university. From this early point, the seeds of the future are already being sewn.

For example, Emily mentions how Brad is annoying her in another window on her computer, but you’re both too occupied about agreeing to go to a party that night. The following year, you learn that Brad is now in fact her boyfriend, because he decided to share how he felt about Emily while you were too shy and keeping your feelings hidden.

What’s so excellent about the game is that it can be whatever you wish. Retro games used the lack of visual detail to their advantage, allowing the players to fill in the blanks. The yearly gaps in this game do exactly the same job, making you long to go back in time, even if you haven't yet reached the age of 20 in the game.

Or it lets you forget about it entirely and move on, not knowing exactly what had happened with you and Emily as your brain starts to create the familiar fog of a faded memory.

Despite having the choice to respond to Emily’s IMs in three different ways each time, your digital self tries to sweeten the messages with emoticons, but they’re always automatically deleted, the same way bad spelling is corrected in the game too. We all know that to truly to take the risk and try and move a friendship to another level, emoticons are the digital equivalent to cheesy real-life gestures, and essential to trying to win someone’s heart.

Before you know it, your emotions are heavily invested in the game and you’re always left wondering what Emily wanted to say when the game shows that she’s deleting as well as typing in the messenger. You end up not even caring that she likes Coldplay and Muse – passions reflected in her profile picture and use of their lyrics. She also likes Snow Patrol. How much can you tolerate Chasing Cars, really?

The user reviews on Steam are very positive, despite many complaining you end up being “friend-zoned” by Emily, and one review simply calling it “Rejection Simulator 2015”.

I tried so hard from all of the options to create the perfect Em & Em. But whatever you decide, Emily will always give you the #feels, and you’ll constantly end up thinking about what else you could have done.