Gilbey on Film: virtual reality bites

What happens when directors venture into cyberspace?

In the week that brings the release of Tron: Legacy, the new Disney blockbuster set inside a computer system where gladiatorial combat and neon are the new big things, I read that the 87-year-old film-maker and perpetual adventurer Chris Marker has set up shop in virtual reality. The latest issue of Film Comment reports that Marker, director of La jetée, Sans Soleil and AK, has built a museum in the sky of Second Life, that virtual world where users pilot their avatars through a plasticised parallel reality in which everything seems to be the colour of sports-casual wear on a Florida golf course (at least to these Luddite eyes).

Should you wish to explore the byways of Marker's museum, make a note of these numbers: 187, 61, 39. Those are either the Second Life co-ordinates, or the bus routes that will get you where you're going. Once you've reached the museum's skywalk, writes Film Comment's Jesse P Finnegan, what awaits you inside is a "digital Xanadu . . . strewn with cat-shaped coves, roving humpbacks, a castle keep, and a downed 747 . . . secreted hidden goodies in the nooks and crannies; animated loops, ironically reimagined silent movie posters, and a snapshot of Marker's feline alter-ego, Guillaume, visiting an SL version of Lenin's tomb".

Second Life has already hosted film premieres, but the participation of someone as esteemed and rigorous as Marker brings a hint of class to an enterprise that, for many of us, has never quite shaken its connotations of Dungeons and Dragons. (Not to mention the lunacy of users paying actual money to buy virtual real estate, in an ironic reversal of the situation that precipitated the recession – that is, actual real estate bought with virtual money.) My first thought on hearing about Marker's involvement was: "Maybe Second Life isn't a waste of time after all." This was followed swiftly by: "Peter Greenaway's going to be kicking himself when he hears about this: 'What am I supposed to do with all these bloody CD-Roms?' "

It's possible that there will always be something inherently ridiculous about cinema's dalliances with the virtual realities of cyberspace. Could it be that the art form is too much a limitless virtual reality already? Any portrait of a cyber world can only seem inhibited by comparison. Look at Cocteau's Blood of a Poet, or the original 1985 version of A Nightmare on Elm Street, or the recent Coraline, or anything by Buñuel or Polanski – these films establish quickly and vividly the contours of their respective alternative existences with a formalist authority that makes, say, the Matrix sequels, or the Tron movies, seem improvised and off-the-cuff.

I've reviewed Tron: Legacy in this week's NS Christmas Special, but regardless of that film's strengths or weaknesses, it belongs to a tradition of cinematic storytelling that has to work overtime to impress and convince. Suspension of disbelief is a given when we enter a cinema – we may be handing over cash at the popcorn counter, but I always feel like I'm checking in some of my churlish everyday scepticism as well.

A double suspension is asked of us by pictures like The Lawnmower Man, Virtuosity or Disclosure (which ends with a cringe-making cyber-showdown); in those cases, the correlation between the corporeal world and its cyber stand-in is so flimsy that the stakes tend to fall to the point of being negligible.

Better for a film-maker to spike the visual excesses of these brave new worlds with scepticism. When Kathryn Bigelow, in Strange Days, or David Cronenberg, in eXistenZ, ventured into the virtual, they did so not to dazzle, but to disorientate. The worlds created in those films are unsettling yet still vaguely familiar – the ad-agency gloss of the fantasies in Strange Days, the humdrum griminess (a factory, a petrol station) of the locations in eXistenZ.

Bigelow and Cronenberg showed that virtual reality offers not an escape from our daily problems and neuroses, but a mirror in which they are magnified to new and horrific proportions.

Ryan Gilbey is the New Statesman's film critic. He is also the author of It Don't Worry Me (Faber), about 1970s US cinema, and a study of Groundhog Day in the "Modern Classics" series (BFI Publishing). He was named reviewer of the year in the 2007 Press Gazette awards.

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In Guardians of the Galaxy Vol 2, every other line reeks of a self-help manual

This lame sequel suggests the makers have largely forgotten why the original was so refreshing.

The 2014 romp Guardians of the Galaxy boasted the budget of a blockbuster and the soul of a B-movie. What that meant in practice was that audiences had to endure the same biff-pow battle scenes and retina-blistering effects as any space adventure, but they were rewarded with eccentric characters and tomfoolery for its own sake.

Despite the Marvel Studios imprimatur, the film showed the forces of intergalactic evil being fought not by superheroes, but by a ragtag band of bickering goofballs: Peter Quill (Chris Pratt), aka Star-Lord, a self-regarding rogue in the Han Solo mould; the green-faced alien Gamora (Zoe Saldana); Drax (Dave Bautista), a literal-minded hulk; Rocket, a racoon-like warrior (voiced by Bradley Cooper); and Groot, a piece of bark that says “I am Groot” over and over in the dulcet tones of Vin Diesel. Movies this odd don’t usually become $770m smash hits but this one did – deservedly.

Those characters return in Guardians of the Galaxy Vol 2 (the “Vol 2” reflects Peter’s love of mix-tapes) but the new film suggests the makers have largely forgotten why the original was so refreshing. Gags are rehashed; several sequences (including an interminable slow-motion section involving a laser-powered arrow) are dragged way beyond their desirable lifespan. Late in the day, Rocket tells his shipmates that they have too many issues, which rather pinpoints the problem with the screenplay by the director, James Gunn. Gunn has saddled his characters with unreasonable baggage, all of it relating to family and belonging. No matter how far into space they travel, all roads lead back to the therapist’s couch.

Peter, raised by his late mother, is delighted when Ego (Kurt Russell) materialises claiming to be the father he never knew. The old man makes grand pronouncements, only to undercut them within seconds (“’Scuse me, gotta take a whizz”) but, on the plus side, he has his own planet and pulls the whole “One day, son, all this will be yours” shtick. Gamora also has family business to contend with. Her blue-skinned sister, Nebula (Karen Gillan), wants to kill her: Nebula has never quite got over Gamora being Daddy’s favourite. To be fair, though, he did force them to fight one another, replacing parts of Nebula’s body with metal whenever she lost, so it’s not like we’re talking about only one sister being allowed to watch Top of the Pops.

The more Peter gets to know Ego, the less admirable he seems as a father, and soon we are in the familiar territory of having parenting lessons administered by a Hollywood blockbuster. The reason for this became obvious decades ago: the film industry is populated by overworked executives who never get to see their children, or don’t want to, and so compensate by greenlighting movies about what it means to be a good parent. Every other line here reeks of the self-help manual. “Please give me the chance to be the father your mother wanted me to be,” Ego pleads. Even a minor character gets to pause the action to say: “I ain’t done nothing right my whole life.” It’s dispiriting to settle down for a Guardians of the Galaxy picture only to find you’re watching Field of Dreams with added asteroids.

Vol 2 gets by for an hour or so on some batty gags (Gamora misremembering the plot and star of Knight Rider is an especially juicy one) and on the energising power of Scott Chambliss’s glorious production design. The combination of the hi-tech and the trashy gives the film the appearance of a multimillion-dollar carnival taking place in a junkyard. Spectacular battles are shot through scuffed and scratched windscreens, and there are spacesuits cobbled together from tin pots and bubble-wrap. This is consistent with the kitschfests that inspired the Guardians aesthetic: 1980s science-fiction delights such as Flash Gordon, Spacehunter: Adventures in the Forbidden Zone and The Adventures of Buckaroo Banzai Across the 8th Dimension.

If only Vol 2 had mimicked their levity and brevity. Gunn ends his overlong movie with a bomb being attached to a giant brain, but this is wishful thinking on his part. He hasn’t blown our minds at all. It’s just a mild case of concussion. 

Ryan Gilbey is the New Statesman's film critic. He is also the author of It Don't Worry Me (Faber), about 1970s US cinema, and a study of Groundhog Day in the "Modern Classics" series (BFI Publishing). He was named reviewer of the year in the 2007 Press Gazette awards.

This article first appeared in the 27 April 2017 issue of the New Statesman, Cool Britannia 20 Years On

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