Jean-Luc Godard: a rare interview

The enigmatic French director speaks about the furore over his recent Oscar award.

An interview with Jean-Luc Godard was published last week in the Swiss newspaper Neue Zürcher Zeitung (available in translation here), and is so far strangely unreferenced in any of the passionate Anglophone articles written about the furore over his being awarded an honorary Oscar by the Academy of Motion Picture Arts and Sciences last Saturday (an event he was conspiciously absent from). In the interview, Jean-Luc Godard seems to allay part of the storm growing over accusations of anti-Semitism, by commenting: "When the Holocaust happened, I was 15 years old. My parents kept it a secret from me, despite belonging to the Red Cross. I only found out about it much later. Even today I still feel guilty, because I was an ignoramus between the age of 15 and 25. I am sorry I couldn't stand up for them."

There is, though, much evidence to suggest otherwise (summarized here by The Guardian or given at length in this article for the American fortnightly, The Forward). The much recycled story of Godard calling the producer Pierre Braunberger a "sale juif" ("dirty Jew") in 1968 in François Truffaut's presence (an event which allegedly led to the collapse of the two director's longstanding friendship) is indeed, if true, shocking. But some of the other accusations leveled at him are more ambiguous. Benjamin Ivry, in his article for The Forward, submits that a line from Godard's 1964 film Une Femme Mariée ("Today, in Germany, I said to someone, 'How about if tomorrow, we kill all the Jews and the hairdressers?' He replied, 'Why the hairdressers?") is demonstrative of an underlying anti-Semitism. This seems both unwise and unfair. The film is after all a fictional work of art. Whilst the line is undoubtedly a tasteless joke, it is the character in the film and not Godard who is making it.

The interview with Godard in the Neue Zürcher Zeitung is enlightening in other senses though, namely how gratified Godard was to receive the award. When asked what the honorary Oscar would mean for him, Godard replied, "Nothing. If the Academy likes to do it, let them do it. But I think it's strange. I asked myself: Which of my films have they seen? Do they actually know my films?" He goes on to claim that the Academy must be making their award largely on the basis of his early criticism. When asked why he didn't attend the awards ceremony, Godard answered simply: "I don't have a visa for the US and I don't want to apply for one. And I don't want to fly for that long." It's hard, though, not to partly attribute Godard's no-show at the awards ceremony to a longstanding rancour towards the Hollywood establishment, who up until now have almost entirely ignored his oeuvre.

Godard's latest release Film Socialisme won't be coming out in Britain until April 2011, though when it showed in the Un Certain Regard category at Cannes last August in was popular with critics, despite deliberately provocative sub-standard subtitles ("L'argent est un bien public" was subtitled in English as "Money public good") and the fact that Godard didn't deign to attend the screening. In Jean-Luc Douin's pensive review of Film Socialisme for Le Monde , he points out that what obsesses Godard, as it has done throughout his cinematic career, is the idea of "rejoining a family after having been excluded from his own, of reuniting with a tribe after having been excluded from the Godard house, after having seen the fraternity of the Nouvelle Vague fray at the edges." When Godard talks about himself as "the Jew of cinema", it is this continual search for a tribe, a band, a group, to which he refers. As he says in his most recent interview with Neue Zürcher Zeitung: "I want to be together with everyone else, but stay lonely."

Read Colin Maccabe's review of Antoine de Baecque's recent biography of Godard in the New Statesman.

Kyle Seeley
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For emotional value, Emily is Away – a nostalgic instant messaging game – is this year’s best release

If you want to express your lingering teenage angst, there’s no better option.

Every now and then, a game is released that goes beyond what it may look or sound like. It goes straight to the pit of your insides where you thought you had no soul left, and jolts you back to life. Or at least it attempts to. This year, it's Emily is Away.

Firstly, anyone and everyone can virtually play this thing as it’s a crude Windows XP simulator displaying an AIM/MSN messenger client and can run on the PC equivalent of a potato. And it's free. It’s a short game, taking about 30 minutes, in which you play a person chatting away to your friend called Emily (who could be more), choosing from a set list of pre-selected instant messages.

Each chapter takes place in a different year, starting in 2002 and ending in 2006.

You’re instantly smacked with nostalgia thanks to the user screen of Windows XP and a fuzzed out background of Bliss, which was the default wallpaper in the operating system, and probably the most widely seen photo in the world. And your ears aren’t abandoned either, with the upbeat pinging sounds reminiscent of how you used to natter away with your personal favourite into the early hours.

The first chapter starts with you and Emily reaching the end of your last year in high school, talking about plans for the evening, but also the future, such as what you’ll be studying at university. From this early point, the seeds of the future are already being sewn.

For example, Emily mentions how Brad is annoying her in another window on her computer, but you’re both too occupied about agreeing to go to a party that night. The following year, you learn that Brad is now in fact her boyfriend, because he decided to share how he felt about Emily while you were too shy and keeping your feelings hidden.

What’s so excellent about the game is that it can be whatever you wish. Retro games used the lack of visual detail to their advantage, allowing the players to fill in the blanks. The yearly gaps in this game do exactly the same job, making you long to go back in time, even if you haven't yet reached the age of 20 in the game.

Or it lets you forget about it entirely and move on, not knowing exactly what had happened with you and Emily as your brain starts to create the familiar fog of a faded memory.

Despite having the choice to respond to Emily’s IMs in three different ways each time, your digital self tries to sweeten the messages with emoticons, but they’re always automatically deleted, the same way bad spelling is corrected in the game too. We all know that to truly to take the risk and try and move a friendship to another level, emoticons are the digital equivalent to cheesy real-life gestures, and essential to trying to win someone’s heart.

Before you know it, your emotions are heavily invested in the game and you’re always left wondering what Emily wanted to say when the game shows that she’s deleting as well as typing in the messenger. You end up not even caring that she likes Coldplay and Muse – passions reflected in her profile picture and use of their lyrics. She also likes Snow Patrol. How much can you tolerate Chasing Cars, really?

The user reviews on Steam are very positive, despite many complaining you end up being “friend-zoned” by Emily, and one review simply calling it “Rejection Simulator 2015”.

I tried so hard from all of the options to create the perfect Em & Em. But whatever you decide, Emily will always give you the #feels, and you’ll constantly end up thinking about what else you could have done.