What Catch-22 tells us about the BP spill

If it's good for the syndicate, it's good for you, say the bankers.

As oil continues to gush into the Gulf of Mexico, another victim has made an appearance beyond dead fish and poisoned pelicans: British pensioners. According to yesterday's Daily Telegraph, the spill - and the American government's reaction to it - is hurting them terribly.

"BP's position at the top of the London Stock Exchange and its previous reliability have made it a bedrock of almost every pension fund in the country, meaning its value is crucial to millions of workers," the paper reported. The story continues with these chilling quotes:

"We need to ensure that BP is not unfairly treated - it is not some bloodless corporation," said one of Britain's top fund managers. "Hit BP and a lot of people get hit. UK pension money becomes a donation to the US government and the lawyers at the expense of Mrs Jones and other pension funds."

Mark Dampier of the financial services company Hargreaves Lansdown said: "[Mr Obama] is playing to the gallery but is not bringing a solution any closer. Obama has his boot on the throat of British pensioners. There is no point in bashing BP all the time, it's not helpful. It is a terrible situation, but having the American president on your back is not going to get it all cleared up any quicker."

Neil Duncan-Jordan, of the National Pensioners Convention, said: "Most ordinary people would not have thought that BP would have an impact on their retirement but if BP's share price goes down then their pension pot goes down.

"Most of those pension funds are invested in the default option, which is stocks and shares, and so if BP goes down the pan then their pension pot goes down the pan."

Can a pot go down a pan? That pressing question aside, the outraged tone taken by the fund managers here is extremely familiar. It's the voice of Milo Minderbinder, a character in Joseph Heller's Catch-22. Milo runs a syndicate, which comprises a number of generally crazy money-making schemes, and in which "everyone has a share". An elegant piece of circular logic allows the syndicate to get away with almost anything:

"Milo, how do you do it?" Yossarian inquired with laughing amazement and admiration. "You fill out a flight plane for one place and then you go to another. Don't the people in the control towers ever raise hell?"

"They all belong to the syndicate." Milo said. "And they know that what's good for the syndicate is good for the country, because that's what makes Sammy run. The men in the control towers have a share, too, and that's why they always have to do whatever they can to help the syndicate."

"Do I have a share?"

"Everybody has a share."

Everybody has a share, so what's good for the syndicate is good for everybody, what's good for the syndicate is good for the country, and what's good for Milo is good for the syndicate. Why, anything else is simply unpatriotic. Even the Germans have a share, so eventually the syndicate is being paid by the Americans to attack a bridge while being paid by the Germans to defend it. Milo starts flying German planes, and is horrified when an effort is made by the American authorities to confiscate those planes.

"Is this Russia?" Milo assailed them incredulously at the top of his voice. "Confiscate?" he shrieked, as though he could not believe his own ears. "Since when is it the policy of the American government to confiscate the private property of its citizens? Shame on you! Shame on all of you for even thinking such a horrible thought!"

"But Milo," Major Danby interrupted timidly, "we're at war with Germany, and those are German planes."

"They are no such thing!" Milo retorted furiously. "Those planes belong to the syndicate, and everybody has a share. Confiscate? How can you possibly confiscate your own private property? Confiscate, indeed! I've never heard anything so depraved in my whole life."

His tone of voice is familiar, isn't it? It's the same aggrieved wail of the fund managers, the banks, the hedge funds. Eventually, the syndicate bombs its own airbase, and Milo has gone too far. He is made to reimburse the government.

But the syndicate has been making unearthly profits, and everyone benefits, and the government is a democracy, and therefore made up of people who have already benefited, so really the government doesn't need to be reimbursed and the benefit has already gone to the people. Even when it's fouling its own nest and screwing everything in sight, the syndicate is good for everybody and good for the country. Similar logic is being used by the defenders of BP.

William Wiles is Senior Editor at Icon magazine. A longer version of his post appears on his blog, Spillway.

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It’s been 25 years since the Super Nintendo and Sega Mega Drive were released – what’s changed?

Gaming may be a lonelier pusuit now, but there have been positive changes you can console yourselves with too.

Let's not act as if neither of us knows anything about gaming, regardless of how old we are. Surely you'll remember the Super Nintendo console (SNES) and Sega's Mega Drive (or Genesis, if you're an American)? Well, it's now been 25 years since they were released. OK, fine, it's been 25 years since the SNES' debut in Japan, whereas the Mega Drive was released 25 years ago only in Europe, having arrived in Asia and North America a bit earlier, but you get the idea.

Sonic the Hedgehog by Sega

It's amazing to think a quarter of a century has passed since these digital delights were unveiled for purchase, and both corporate heavyweights were ready for battle. Sega jumped into the new era by bundling Sonic, their prized blue mascot and Nintendo retaliated by including a Mario title with their console.

Today's equivalent console battle involves (primarily) Sony and Microsoft, trying to entice customers with similar titles and features unique to either the PlayStation 4 (PS4) or Xbox One. However, Nintendo was trying to focus on younger gamers, or rather family-friendly audiences (and still does) thanks to the endless worlds provided by Super Mario World, while Sega marketed its device to older audiences with popular action titles such as Shinobi and Altered Beast.

Donkey Kong Country by Rare

But there was one thing the Mega Drive had going for it that made it my favourite console ever: speed. The original Sonic the Hedgehog was blazingly fast compared to anything I had ever seen before, and the sunny background music helped calm any nerves and the urge to speed through the game without care. The alternative offered by the SNES included better visuals. Just look at the 3D characters and scenery in Donkey Kong Country. No wonder it ended up becoming the second best-selling game for the console.

Street Fighter II by Capcom

The contest between Sega and Nintendo was rough, but Nintendo ultimately came out ahead thanks to significant titles released later, demonstrated no better than Capcom's classic fighting game Street Fighter II. Here was a game flooding arcade floors across the world, allowing friends to play together against each other.

The frantic sights and sounds of the 16-bit era of gaming completely changed many people's lives, including my own, and the industry as a whole. My siblings and I still fondly remember our parents buying different consoles (thankfully we were saved from owning a Dreamcast or Saturn). Whether it was the built-in version of Sonic on the Master System or the pain-in-the-ass difficult Black Belt, My Hero or Asterix titles, our eyes were glued to the screen more than the way Live & Kicking was able to manage every Saturday morning.

The Sims 4 by Maxis

Today's console games are hyper-realistic, either in serious ways such as the over-the-top fatalities in modern Mortal Kombat games or through comedy in having to monitor character urine levels in The Sims 4. This forgotten generation of 90s gaming provided enough visual cues to help players comprehend what was happening to allow a new world to be created in our minds, like a good graphic novel.

I'm not at all saying gaming has become better or worse, but it is different. While advantages have been gained over the years, such as the time I was asked if I was gay by a child during a Halo 3 battle online, there are very few chances to bond with someone over what's glaring from the same TV screen other than during "Netflix and chill".

Wipeout Pure by Sony

This is where the classics of previous eras win for emotional value over today's blockbuster games. Working with my brother to complete Streets of Rage, Two Crude Dudes or even the first Halo was a draining, adventurous journey, with all the ups and downs of a Hollywood epic. I was just as enthralled watching him navigate away from the baddies, pushing Mario to higher and higher platforms in Super Mario Land on the SNES just before breaking the fast.

It's no surprise YouTube's Let's Play culture is so popular. Solo experiences such as Ico and Wipeout Pure can be mind-bending journeys too, into environments that films could not even remotely compete with.

But here’s the thing: it was a big social occasion playing with friends in the same room. Now, even the latest Halo game assumes you no longer want physical contact with your chums, restricting you to playing the game with them without being in their company.

Halo: Combat Evolved by Bungie

This is odd, given I only ever played the original title, like many other, as part of an effective duo. Somehow these sorts of games have become simultaneously lonely and social. Unless one of you decides to carry out the logistical nightmare of hooking up a second TV and console next to the one already in your living room.

This is why handhelds such as the Gameboy and PSP were so popular, forcing you to move your backside to strengthen your friendship. That was the whole point of the end-of-year "games days" in primary school, after all.

Mario Kart 8 by Nintendo

The industry can learn one or two things by seeing what made certain titles successful. It's why the Wii U – despite its poor sales performance compared with the PS4 – is an excellent party console, allowing you to blame a friend for your pitfalls in the latest Donkey Kong game. Or you can taunt them no end in Mario Kart 8, the console's best-selling game, which is ironic given its crucial local multiplayer feature, making you suspect there would be fewer physical copies in the wild.

In the same way social media makes it seem like you have loads of friends until you try to recall the last time you saw them, gaming has undergone tremendous change through the advent of the internet. But the best games are always the ones you remember playing with someone by your side.