Hay despatch #1

Our festival correspondent listens to Nadine Gordimer, Ed Miliband and Grayson Perry.

Stunning sculpture, stories, sun and strawberries were all to be found at the first weekend of this year's Hay literary festival. A lady made from bronze resin lies on the grass reading, and around the elegant sculpture by Carol Peace festival-goers are milling, enlivened by provocative Q&A sessions.

"If you're interested in the world and in people, in love and death, in what is the best thing to do and how to be happy, then Hay is a great place to be," said the festival's founder and director, Peter Florence.

"Forget about creative writing schools, please," advised the South African author Nadine Gordimer in her enthralling talk. "My only advice is read, read, read, read. That's why libraries are so important. You learn to become critical."

As for Gordimer's own vocations, she revealed an unexpected one: "I intended to be a belly dancer," she said, joking that she was glad that she discovered writing, otherwise she'd be washed up by now.

Gordimer mused on the various disciplines of poetry, prose and short stories: "Poetry is the most disciplined of the non-fiction writing. I discovered I'm not up to that," whereas a short story (like "a firefly illumination") comes to her complete. As for the impulse to write fiction at all, she quoted Graham Greene's point that you "don't know anyone completely. You look at them and invent an alternative life."

All writers will face criticism at some point in their career, but "if you have any integrity at all, you find that your books get banned. What do you want to do? Pretend everything is fine? Tell fairy tales?"

* * *

The weekend offered not only literature, but also comedy, music, politics and art. Grayson Perry was to be seen wandering around the Hay Festival site, clad in a bright dress.

"I used to be a bitter artist but now I try to be happy," he said during a discussion of his career, complete with intriguing slideshow. Perry also revealed that he suffered for a long time from "imposter syndrome" and lacked feelings of entitlement.

* * *

At an evening event, the Labour leadership candidate Ed Miliband commented on the first scandal of the new government, David Laws's resignation. He expressed sympathy for the short-lived chief secretary to the Treasury. As for his own career, Miliband said: "I don't miss the trappings of ministerial power at all . . . Government can have a stifling effect."

As an "expert rider of multiple horses", asked his interviewer, "what is your irreducible core?". To which Miliband replied that it is his sense that Britain is an unjust society and that we should do something about that.

His "prescription" for the problem includes decent wages, controlling the markets and "politically promoting love and compassion" by making more time for family, as he believes that inequality places tensions and strains on people.

Miliband refused to criticise his brother, David, or to characterise the differences between them, though he did concede that it was incredibly hard to run against him. "I'm not a factional person," he insisted. Miliband disputed his "nicey-nicey" image and believes he showed his "flintiness" over the Copenhagen summit. "I've been tested and responded," he said.

Gordon Brown, his political mentor, showed him how to "stand up for what he believed", and taught him "toughness", "persistence" and "doggedness". Miliband defended the record of the Labour government, stating that British society is now fairer and more tolerant.

He was taken to task by the audience, which grilled him about the financial crisis, politicians' fears for their own ambitions, and their hope that the Labour Party can win back disaffected voters.

Elsewhere on the festival site, Beth Orton's acoustic set echoed into the night, and later in the evening, at St Mary's Church, the Norwegian pianist Ketil Bjørnstad closed the day's entertainment.

Getty
Show Hide image

Pokémon Gone: why the summer’s most popular app lost over 12 million users in a month

Four ex-players of Niantic's record-breaking game explain why they stopped trying to Catch ’Em All. 

Drowzees. That’s the short answer. The tapir-like psychic Pokémon wiggles its short trunk and stubby yellow fingers all across the land, meaning anyone on a mission to Catch ’Em All inevitably encounters hundreds of the critters. Wherever you go, whatever you do, they are waiting. They are watching. And they are part of the reason the biggest US mobile game ever has lost 12 million users in a month.

According to a report by Bloomberg, based on data from Axiom Capital Management, Niantic's Pokémon Go has seen a rapid decline in the number of users and user engagement. The game has dropped from nearly 45 million players in July to just over 30 million now.

Of course, like Team Rocket in a hot air balloon over Cerulean city, Pokémon Go had a long way to fall. After the initial frenzy and hype, it makes sense that the next set of headlines about the game would be exposing a decreased number of downloads and active users. No one can keep up chart-topping and revenue-grossing world records forever. But why has it faced such a steep and rapid decline?

The most common answer is that it was all a fad. Brenda Wong, a 23-year-old social media manager from London explains this is why she stopped using the game. “Like most fads, the interest slowly died over time. Life caught up with me and I started playing less and less,” she says. “Maybe it's sad that I now prioritise saving my battery over hatching an Ekans. Maybe.”

This partially explains the decline, but it isn't the whole story. Another argument is that the app is buggy, but considering it managed to maintain its popularity after multiple server crashes in July, that doesn't hold up either. Sure, Pokémon Go is being constantly updated and yes, it does drain your battery – but these aren’t the fundamental issues with the app. The fundamental issue is this: the game just isn’t very good.

Feeling drowzy

This is where the Drowzees come in. Although there are a 150 Pokémon to catch, most users end up catching the same species over and over, as there simply isn’t a wide enough range commonly available (hence any memes you might have seen about Pidgeys and Rattatas). The other main aspect of the app, battling in gyms, has no real endgame and gameplay is mostly aimless.

“I don't have the patience to wade through all the crap Pokémon that are everywhere in order to eventually hope to find something I don't already have,” says Alex Vissaridis, a 26-year-old graphic designer from London.

“I used to play Pokémon Go pretty religiously. I used the App Store hack to get it from the US store before it was released in the UK. I'd turn it on as soon as I'd leave home in the morning. I'd go on PokéWalks by myself, too, around the local area. I swear I've played it when I'm supposed to be out with friends, you know, socialising. The novelty's worn off now, though.”

Vissaridis’ complaints echo those made on one of the largest online communities of Pokémon Go players, reddit.com/r/pokemongo. Despite remaining loyal to the app, the 806,175 Redditors on this forum frequently suggest ways the game could improve, and bemoan its features such as the lack of meaningful player interaction, no daily log-on bonuses, and a lack of other in-game incentives.

“I'm level 21, and once you get to level 20, the XP points you need to level up are astronomical, and where it used to take a day of solid use to go up one or two levels, it now takes about a week or so. I can't be bothered anymore,” says Vissaridis.

These little town blues

For some users, the game is even worse. Pokéstops are locations in the game where players can pick up items and gain points, and they are found at real-world places of significance. This means users in rural areas, where there isn’t a monument or museum every five metres, are at a disadvantage. There are also fewer gyms – the places where you battle – and fewer Pokémon in general.

“I downloaded Pokémon Go the minute it came out in the UK,” says Amy Marsden, a 22-year-old student from Lancashire. “My friends and I would go off on bikes and try to catch Pokémon, which is probably the nerdiest thing I've ever done in my life. In the end, living in a small town was what killed Pokémon Go for me - there are only so many Pidgey and Rattata a person can take before the game just becomes boring.”

It's just a load of Pokéballs

Daniel Jackson, a 25-year-old journalist from Scotland, also became frustrated by the mechanics of the game. “The novelty wore off when I realised how shallow the experience is. There's not very much to do,” he says.

“I think it would be far more interesting if each species lived within a radius that it roamed around, rather than appearing in a location for a set amount of time before vanishing. I think being able to genuinely hunt for them would have been more engaging.

“When my kids were with me over the summer holidays I was able to convince them to get out more. They usually act like they're allergic to grass and air. So although it was a bit of a disappointment I think the concept is sound and that when it's eventually done well, location-based gaming could become an industry in itself. There are so many possibilities.”

The possibilities are indeed endless, and developers Niantic might still redeem themselves and the game in one of their frequent app updates. Despite Pokémon Go's rapid decline, it's also worth remembering that the app still has an incredible 30 million users. As far as mobile marketing goes, Niantic really did Catch ’Em All. Now they just have to figure out how to keep them. 

Amelia Tait is a technology and digital culture writer at the New Statesman.