Yellow-bellied coward or the new Duchamp?

Your comments, please, on the Rothko defacement.

This Sunday, an “invaluable” painting by Mark Rothko was tagged in plain view by Vladimir Umanets, a manifesto-writer and co-founder of the mysterious and previously unheard of “Yellowism”. It’s an act that has hit a collective nerve. With a runaway comment thread on the Guardian website, this has got to be the most discussed new story to hit the art world since the fresco fiasco. (Though, I’ll warn you, there are those who suggest they were in it together.)

Hundreds of readers have cast in their thoughts on various news sites. “Selfish”, “shameful”, “self-important” and “dull” are just a few of the things Umanets’ act of vandalism has been called. Others have praised his audacity and the questions he raises about the ever-questionable state of contemporary art. “Let me be the first to say: Good on him,” says Rah90. “After all, what is art anyway?” chips in Glenorglenda, both from the Guardian. “Rothko is overrated don't you think?” says WHYGODWHY on New York Magazine’s website.

In his own defence this morning, Umanets compared his act with the Dadaist absurdism of Duchamp, executed with the panache of Hirst. He told the Guardian:

I believe that if someone restores the [Rothko] piece and removes my signature the value of the piece would be lower but after a few years the value will go higher because of what I did. I was expecting that the security at Tate Modern would take me straight away, because I was there and I signed the picture in front of a lot of people. I didn't destroy the picture. I did not steal anything. There was a lot of stuff like this before. Marcel Duchamp signed things that were not made by him, or even Damien Hirst.

An article in the Independent has him adding:

I am a Yellowist. I believe what I am doing and I want people to start talking about this. It was like a platform.  It's good people are shocking about what happened, no-one is realising what actually happened, everyone is just posting that the piece has been damaged or destroyed or defaced. But I believe that after a few years they will start looking for it from the right angle. So that's why I did it.

And in his cryptic manifesto (co-written with with Marcin Lodyga), he writes:

Yellowism is not art or anti-art. Examples of Yellowism can look like works of art but are not works of art. There is no evolution of Yellowism, only its expansion.

There you have the facts. For what it’s worth, I’ll throw in my two cents below. But mine is just a voice among many. What do you think? Please participate in the discussion by leaving your thoughts and responses in the comment thread below.

An open letter to Vladimir Umanets

From where I’m sitting, your act reeks of self-congratulation. Well, congratulations Vladimir, you got us talking about Yellowism. But with a website high on nudity and low on lucid, engaging information, I doubt you’ll accrue many new fans. They call yellow the colour of cowards. Sorry to say it, but your act of Yellowism doesn’t feel all that courageous.

The joy of the modern art gallery is that it’s still a reasonably democratic space, usually free from barriers, protective casings or overbearing security guards. The relaxed atmosphere that enabled your act is exactly that sort of luxury that your act will destroy. Art is a shared experience and cherishing its communal value is the reason so many fight to keep galleries accessible for all. The unfortunate legacy of your act is unlikely to be an enlightening debate on the state of art, but rather a big glass plate between us and the paint.

You forget that this painting does not belong to you; it belongs to everyone. Stop hogging it for your personal agenda. If you’ve got a message to spread, go and make some art of your own.

And shouldn’t we always be wary of things that claim to “expand” rather than evolve? Sounds a bit like the blob if you ask me. And no one thought the blob was very clever.

Vandals at work? It all seems so civilized... The Yellowism studio in Cairo, 2010/2011 (PHOTO: Marwan Abd El-Alim)

The writing on the Rothko appears to read: "Vladimir Umanets '12, A Potential Piece of Yellowism." (PHOTO: Tim Wright)

Charlotte Simmonds is a writer and blogger living in London. She was formerly an editorial assistant at the New Statesman. You can follow her on Twitter @thesmallgalleon.

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It’s been 25 years since the Super Nintendo and Sega Mega Drive were released – what’s changed?

Gaming may be a lonelier pusuit now, but there have been positive changes you can console yourselves with too.

Let's not act as if neither of us knows anything about gaming, regardless of how old we are. Surely you'll remember the Super Nintendo console (SNES) and Sega's Mega Drive (or Genesis, if you're an American)? Well, it's now been 25 years since they were released. OK, fine, it's been 25 years since the SNES' debut in Japan, whereas the Mega Drive was released 25 years ago only in Europe, having arrived in Asia and North America a bit earlier, but you get the idea.

Sonic the Hedgehog by Sega

It's amazing to think a quarter of a century has passed since these digital delights were unveiled for purchase, and both corporate heavyweights were ready for battle. Sega jumped into the new era by bundling Sonic, their prized blue mascot and Nintendo retaliated by including a Mario title with their console.

Today's equivalent console battle involves (primarily) Sony and Microsoft, trying to entice customers with similar titles and features unique to either the PlayStation 4 (PS4) or Xbox One. However, Nintendo was trying to focus on younger gamers, or rather family-friendly audiences (and still does) thanks to the endless worlds provided by Super Mario World, while Sega marketed its device to older audiences with popular action titles such as Shinobi and Altered Beast.

Donkey Kong Country by Rare

But there was one thing the Mega Drive had going for it that made it my favourite console ever: speed. The original Sonic the Hedgehog was blazingly fast compared to anything I had ever seen before, and the sunny background music helped calm any nerves and the urge to speed through the game without care. The alternative offered by the SNES included better visuals. Just look at the 3D characters and scenery in Donkey Kong Country. No wonder it ended up becoming the second best-selling game for the console.

Street Fighter II by Capcom

The contest between Sega and Nintendo was rough, but Nintendo ultimately came out ahead thanks to significant titles released later, demonstrated no better than Capcom's classic fighting game Street Fighter II. Here was a game flooding arcade floors across the world, allowing friends to play together against each other.

The frantic sights and sounds of the 16-bit era of gaming completely changed many people's lives, including my own, and the industry as a whole. My siblings and I still fondly remember our parents buying different consoles (thankfully we were saved from owning a Dreamcast or Saturn). Whether it was the built-in version of Sonic on the Master System or the pain-in-the-ass difficult Black Belt, My Hero or Asterix titles, our eyes were glued to the screen more than the way Live & Kicking was able to manage every Saturday morning.

The Sims 4 by Maxis

Today's console games are hyper-realistic, either in serious ways such as the over-the-top fatalities in modern Mortal Kombat games or through comedy in having to monitor character urine levels in The Sims 4. This forgotten generation of 90s gaming provided enough visual cues to help players comprehend what was happening to allow a new world to be created in our minds, like a good graphic novel.

I'm not at all saying gaming has become better or worse, but it is different. While advantages have been gained over the years, such as the time I was asked if I was gay by a child during a Halo 3 battle online, there are very few chances to bond with someone over what's glaring from the same TV screen other than during "Netflix and chill".

Wipeout Pure by Sony

This is where the classics of previous eras win for emotional value over today's blockbuster games. Working with my brother to complete Streets of Rage, Two Crude Dudes or even the first Halo was a draining, adventurous journey, with all the ups and downs of a Hollywood epic. I was just as enthralled watching him navigate away from the baddies, pushing Mario to higher and higher platforms in Super Mario Land on the SNES just before breaking the fast.

It's no surprise YouTube's Let's Play culture is so popular. Solo experiences such as Ico and Wipeout Pure can be mind-bending journeys too, into environments that films could not even remotely compete with.

But here’s the thing: it was a big social occasion playing with friends in the same room. Now, even the latest Halo game assumes you no longer want physical contact with your chums, restricting you to playing the game with them without being in their company.

Halo: Combat Evolved by Bungie

This is odd, given I only ever played the original title, like many other, as part of an effective duo. Somehow these sorts of games have become simultaneously lonely and social. Unless one of you decides to carry out the logistical nightmare of hooking up a second TV and console next to the one already in your living room.

This is why handhelds such as the Gameboy and PSP were so popular, forcing you to move your backside to strengthen your friendship. That was the whole point of the end-of-year "games days" in primary school, after all.

Mario Kart 8 by Nintendo

The industry can learn one or two things by seeing what made certain titles successful. It's why the Wii U – despite its poor sales performance compared with the PS4 – is an excellent party console, allowing you to blame a friend for your pitfalls in the latest Donkey Kong game. Or you can taunt them no end in Mario Kart 8, the console's best-selling game, which is ironic given its crucial local multiplayer feature, making you suspect there would be fewer physical copies in the wild.

In the same way social media makes it seem like you have loads of friends until you try to recall the last time you saw them, gaming has undergone tremendous change through the advent of the internet. But the best games are always the ones you remember playing with someone by your side.