Art in Regent's Park

Frieze London opens for its tenth edition

The Frieze Art Fair returns from New York to London this Thursday, bringing together 175 of the world’s most innovative contemporary art galleries in a bespoke temporary structure erected in Regent’s Park. Exhibitors will come from 35 countries including Argentina, China, Columbia, Hungary, India, Korea and South Africa. Furthermore, this year the Fair includes two exciting (if a little overdue) new sections: Focus and Frieze Masters.

Focus is only open to galleries established after 2001, each of whom are invited to curate up to three artists’ works at the Fair, while Frieze Masters, which will run in parallel with the main festival and require a separate ticket, will present “a contemporary perspective on historical art”. That is to say, for the first time, Frieze will sell old as well as new art.

Over 90 galleries from territories including Spain, Lebanon, Turkey and Brazil will exhibit works “ranging from the ancient era and old masters through to art of the 20th century”, a decision praised by the Guardian’s art critic Jonathan Jones. “Lo and behold,” he writes, “the art world has discovered that time is not flat. We do not occupy an eternal present. There were artists before we were born, and there will be artists after we die … New art is not an orphan: it is the child of history. Frieze Masters will make it easier for everyone to see that.”

Frieze curator Sarah McCrory has commissioned five site-specific pieces for this year’s Fair. One, a structure which explores the “use-value” of art by providing a forum for artists who produce food, chaotic dining events, performances and talks has been created by Lake District-based Grizedale Arts and the Yangjiang Group collection. Another will see a section of Regent’s Park smouldering as a field of incense burns to suggest contemplation and reflection (Joanna Rajkowska), and a recreated crime drama scene by Asli Çavuşoğlu will interrogate the parallels between murder mystery production and the destructive decisions taken when making art.

The Fair will also boast films, talks and a Sculpture Park curated by Clare Lilley, Director of Programme at Yorkshire Sculpture Park, alongside gourmet food, workshops and a Family Space. Although the primary function of the Fair is to sell the works exhibited, most visitors will attend as spectators rather than prospective buyers. In fact, Frieze stopped publishing sales figures in 2006, for this and other reasons. Tickets are limited “to ensure the best experience for all visitors”, but for those not lucky enough to get a ticket, the Sculpture Park is open free to the public.

Frieze London will be in Regent’s Park from 11-14 October.

"The Maids" by Paula Rego, a Frieze Master. Image: Frieze.

Philip Maughan is Assistant Editor at the New Statesman.

Kyle Seeley
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For emotional value, Emily is Away – a nostalgic instant messaging game – is this year’s best release

If you want to express your lingering teenage angst, there’s no better option.

Every now and then, a game is released that goes beyond what it may look or sound like. It goes straight to the pit of your insides where you thought you had no soul left, and jolts you back to life. Or at least it attempts to. This year, it's Emily is Away.

Firstly, anyone and everyone can virtually play this thing as it’s a crude Windows XP simulator displaying an AIM/MSN messenger client and can run on the PC equivalent of a potato. And it's free. It’s a short game, taking about 30 minutes, in which you play a person chatting away to your friend called Emily (who could be more), choosing from a set list of pre-selected instant messages.

Each chapter takes place in a different year, starting in 2002 and ending in 2006.

You’re instantly smacked with nostalgia thanks to the user screen of Windows XP and a fuzzed out background of Bliss, which was the default wallpaper in the operating system, and probably the most widely seen photo in the world. And your ears aren’t abandoned either, with the upbeat pinging sounds reminiscent of how you used to natter away with your personal favourite into the early hours.

The first chapter starts with you and Emily reaching the end of your last year in high school, talking about plans for the evening, but also the future, such as what you’ll be studying at university. From this early point, the seeds of the future are already being sewn.

For example, Emily mentions how Brad is annoying her in another window on her computer, but you’re both too occupied about agreeing to go to a party that night. The following year, you learn that Brad is now in fact her boyfriend, because he decided to share how he felt about Emily while you were too shy and keeping your feelings hidden.

What’s so excellent about the game is that it can be whatever you wish. Retro games used the lack of visual detail to their advantage, allowing the players to fill in the blanks. The yearly gaps in this game do exactly the same job, making you long to go back in time, even if you haven't yet reached the age of 20 in the game.

Or it lets you forget about it entirely and move on, not knowing exactly what had happened with you and Emily as your brain starts to create the familiar fog of a faded memory.

Despite having the choice to respond to Emily’s IMs in three different ways each time, your digital self tries to sweeten the messages with emoticons, but they’re always automatically deleted, the same way bad spelling is corrected in the game too. We all know that to truly to take the risk and try and move a friendship to another level, emoticons are the digital equivalent to cheesy real-life gestures, and essential to trying to win someone’s heart.

Before you know it, your emotions are heavily invested in the game and you’re always left wondering what Emily wanted to say when the game shows that she’s deleting as well as typing in the messenger. You end up not even caring that she likes Coldplay and Muse – passions reflected in her profile picture and use of their lyrics. She also likes Snow Patrol. How much can you tolerate Chasing Cars, really?

The user reviews on Steam are very positive, despite many complaining you end up being “friend-zoned” by Emily, and one review simply calling it “Rejection Simulator 2015”.

I tried so hard from all of the options to create the perfect Em & Em. But whatever you decide, Emily will always give you the #feels, and you’ll constantly end up thinking about what else you could have done.