Review: Crisis Commission, Somerset House

Some of the leading names in the British art scene have made or donated works to the Crisis Commissi

Displayed in the East Wing galleries of Somerset House the opposition between the shows themes of isolation, property, security and space and its grandiose setting are set in grim opposition.

In the centre of the second room, Gillian Wearing’s Craig, a hyper-real 45cm bronze sculpture of a young ex-serviceman, stands trophy-like on a thin wooden plinth. The work’s scale creates a sense of isolation, it is emasculating, dislocating. Craig is lost in the vast space. The plinth’s transcription tells of Craig’s descent from soldier to homeless man, “Craig became homeless soon after returning from Afghanistan by rapidly spending all of his savings on alcohol. He was eventually diagnosed with post-traumatic stress disorder”. Commenting on the work, Wearing asserts, “I see all of my work as a portrait of people and the individual stories and experiences they go through”.

Again, a strong sense of narrative is evinced in Bob and Robert Smith’s Kite whose fraying flags trail across the gallery floor. An upturned bucket and rusting saw suggest a party that has long finished. “Help”, it reads, an explicit reminder of the need for intervention.

The fourth room is dominated by Nika Neelova’s Partings. Here, conventional architectural space is shattered. Concrete casts of the interior doors of Somerset House are taken out of context; they strain from ropes tied to a burnt timber frame, while fragments of broken wood litter the floor. No longer providing the entrance to a welcoming space, a refuge, a home, the doors instead present ominous barriers.

Further in, Yinka Shonibare’s crouching mannequin, Homeless Man, strains under the weight of a towering pile of suitcases. Though his dress is made up of vibrantly patterned, African textiles, his bent globe head betrays his burden. The hands that reach up to grasp his loads are disturbingly realistic. ‘Black, dark and piercingly cold,’ reads the swirling text, that spans the mannequin’s head, ‘it was a night for the well housed and fed to draw round the bright fire and thank God they were at home’. “The cases, stacked tall”, describes Shonibare, “weigh heavily. They represent all that is left from a previous life; any privileged person can become vulnerable at any time”.

This sense of vulnerability is shared amongst much of the work. Though, their interpretations are often radically different, the contributor’s representation of the subject is, for the most part, starkly effective. However, there are some pieces, such as Tracey Emin’s self portraits Deep Blue III & V that have less apparent links to the show’s theme. Indeed, in the 1999 documentary Mad Tracey From Margate, Emin commented, "It's pretty difficult for me to do drawings not about me and about someone else”. In light of what we know of the vast sums ammassed by today's big-name contemporary artists, it is hard to draw parrallels between Emin's situation and that of the figure of Craig.

All the work in the exhibition will be auctioned at Christie's on the 3rd of May. All proceeds will go to the charity Crisis. The Crisis Commission will be on display at Somerset House until 22 April.

Jonathan Yeo, The Park Bench. Photo: Mark Bourdillon ©
Hulton Archive/Stringer
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3D cinema without the glasses: a potential new technology could change how we watch films

Early-stage research success hints at a visionary future in which an immersive glass-free 3D experience could be possible at the cinema. 

The rise of film-on-demand streaming sites such as Netflix and MUBI threatens to make visits to the cinema a redundant pastime; why head out to watch a film when you can just watch one from the comfort of your own home?

A deterrent for many has been the influx of 3D blockbuster films released in theatres. An all-too-familiar routine has developed that causes audiences to let out a big sigh at the thought of 3D films: get excited about the latest Marvel flick, travel to your local cinema, sit through previews of future releases and then as the film is about to start...stick on a pair of flimsy plastic 3D glasses.

It’s an experience that has come to feel lacklustre for people who hope to experience more from 3D technology than just a gimmick. However, recent news that researchers at MIT have developed a prototype screen which can show 3D films without glasses may be just the development needed for the medium to attract fans back to the cinema.

A team of scientists from MIT’s Computer Science and Artificial Intelligence Lab paired up with the Weizmann Institute of Science from Israel to create “Cinema 3D” – a model cinema screen which could potentially allow cinema-goers to have the full, immersive 3D experience sans glasses, no matter where they are sitting in the theatre.

Detailing their research in a paper, the scientists outlined the technology used, which includes “automultiscopic displays” – a 3D enabler that presents “multiple angular images of the same scene” and doesn’t require glasses. The research has had to build upon conventional automultiscopic displays that alone aren’t sufficient for a cinema setting; they don’t accommodate for the varying angles at which people view a film in a generally widely-spaced theatre

Wojciech Matusik, an MIT professor who worked on the research said: “Existing approaches to glasses-free 3D require screens whose resolution requirements are so enormous that they are completely impractical. This is the first technical approach that allows for glasses-free 3D on a larger scale.”

Cinema 3D aims to optimise the experience by making use of the cinema setting: the fixed seat positions, the sloped rows, the width of the screen. 3D televisions work as a result of parallax barriers – essentially a set of slits in front of a screen that filter pixels to create the illusion of depth. Traditional parallax barriers tend to fail with anything larger than a television, as they don’t recreate the same image when viewed from different distances and angles.

The researchers have combated this by using multiple parallax barriers in conjunction with slanted horizontal mirrors and vertical lenslets – a small but crucial change which now allows viewers to see the same 3D images play out, whether they’re in the middle row, the back row, or far off in the periphery. According the paper, the design “only displays the narrow angular range observed within the limited width of a single seat.” This can then be replicated for every seat in the theatre.

Cinema 3D will require a lot more work if it is to become practical. As it stands, the prototype is about a pad of paper in size and needs 50 sets of mirrors and lenses. For the researchers though, there is reason to remain optimistic as the technology works in theory at a cinema-scale.

It’s important to note that 3d technology without glasses isn’t new; it has been used in a limited way with televisions. What is new with this research is its potential application to the film industry along with improvements in picture quality. Matusik has stressed that “it remains to be seen whether the approach is financially feasible enough to scale up to a full-blown theatre”, but went on to say “we are optimistic that this is an important next step in developing glasses-free 3D for large spaces like movie theatres and auditoriums.”

It could take a while for the technology to get to a stage where it can be used in multiplexes, and the market may need convincing to adopt something which is expected to cost a lot of money. It could prove to be attractive to the advertising industry who may want to use it for billboards, allowing the technology to be introduced at incrementally larger stages.

The thought of seeing James Cameron’s next Avatar instalment or the latest high-octane thriller played out in 3D without glasses could push the technology forward and get people to return in droves to the silver screen.