Traditional skills are being lost by designers relying on computers

Working digitally can be fast, low-cost and has endless scope for creativity and sharing content - but it's also a flat, two-dimensional medium.

The benefits of an ICT-based world have led to an inevitable switchover across all areas of people's lives, but particularly in work and education. And that means an essential change in skills, attitudes and capabilities that is a particular issue - and problem - for British creativity in art and design.

With the opportunity to cut costs by stripping out workshops and the pressure to focus on the English Baccalaureate or subjects that are felt more important than creative arts subjects, some secondary schools are phasing out any kind of hands-on craft and design from the curriculum. Universities have been busy closing departments like ceramics, glass and craft based material subjects for some time. Even art schools have been reducing the focus on the 'process of making' to chase the digital approach to design.

The UK has traditionally been very strong at making things, and working with real materials. The industrial revolution was made possible by capitalism - but perhaps equally by the stream of high-quality and practical craft and design ideas that were taught in the art and craft colleges found in virtually every town. ICT is a great tool, but that's all. The danger is that we let the tool become the main factor in shaping what's produced. Digital design is inevitably detached from any sense of the quality and characteristics of things and how they work, and is much the poorer for it. 

More and more products on the shelves have been purely designed via an IT screen, and you can tell - they possess no inherent material qualities. They might look well-finished but they are often unsympathetic to the materials used. For employers or universities looking at a portfolio from a candidate you can see almost immediately if they've actually spent any time working with real materials. This is why our university is sticking to its guns on keeping craft workshops open, for glass, ceramics, metals and wood, and balancing this appropriately with the use digital technology which is a great tool.

Beyond the loss of important skills, purely using digital media leads to a different mindset among students. ICT allows for instant 'cut and paste' results, easy changes and easy delivery. Consequently that can be what young people expect from everything they do. Making real things takes patience, physical skills, co-ordination and the maturity to cope with failure and difficult challenges.

Digital technology is a great leveller. That's good for access and participation, for opening up design to larger communities. Not so great for business and for the UK's position as a world-leader in art and design. The UK has traditionally had an influence entirely out of proportion with its size. A reputation for quality and consistency of new talent has kept us in the premier league. But for how much longer? The BRIC economies have caught on to the value of creative arts, not just in themselves, but underpinning many other industries, and are putting major investment into art and design education.

What's needed is digital understanding combined with craft and making skills and a sensibility rooted in the real world of things. We need it in schools and colleges and in HE if we're not to end up with generations of people incapable of 'making', and quality design becomes synonymous only with the industry for antiques.

Professor Mark Hunt is deputy vice chancellor of the University for the Creative Arts.

Students using lathes at a technical college in Bolton, 1966. (Photo: Getty)
Via David Moloney of the Great News For All Readers blog
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The dark, forgotten world of British girls’ comics is about to be resurrected

The UK’s most surreal and innovative comic strips have long been gathering dust. As a publisher acquires the archives, they could be heading for a renaissance.

Comics now exert a massive influence on popular culture, yet those that do are almost exclusively drawn from two American publishers, and mostly exist within one genre: Superheroics.

Comics, though, are a medium, not a genre, and, in acquiring this prominence, American superhero comics have obscured almost everything else done in the medium both in the US and elsewhere.

British comics, from publishers like DC Thomson, IPC and Fleetway, rarely involved superheroes, and were traditionally anthologies, with multiple episodic serials running at all times. They were divided by their publishers into three categories, humour comics aimed at younger children (The Beano and The Dandy remain well-known, although only the former still exists), comics aimed at boys (largely war comics, such as Battle, which also incorporated sports stories and science fiction), and titles specifically targeted at older girls.


All scans courtesy of David Moloney of the Great News For All Readers blog​.

The girls’ titles, particularly, have largely disappeared from common memory, acknowledged only by a handful of enthusiasts. This is odd, as at their peak, they routinely massively outsold the boys’ titles they shared shelf space with.

Bunty (1958-2001) is one of the few girls’ titles to retain any cache, but it had many stablemates and competitors. Some were devoted to straightforward romantic series, and strips with “improving moral messages” (eg. the girl who gets her dream job after helping a blind man out rather than be on time to her interview; it turns out to have been a test).

They also ran features that reflected then contemporary assumptions as to what all girls would/must like (Bunty often had a “cut-out wardrobe” clothes section as its back page), but there was also more variety in tone and content than you might expect.

The Seventies saw the creation of Tammy (1971-84), Jinty (1974-81) and Misty (1978-80). Tammy’s stories were often bleak, and many were variations on the darkest aspects of Cinderella (“Alison All Alone” saw a contemporary girl locked up by step-parents for reasons that are never really articulated).

Jinty ran some relatively normal contemporary school stories, eschewing a jolly hockey sticks angle and pushing something closer to kitchen sink drama (eg. “Pam of Pond Hill”, a Grange Hill-like series set in a comprehensive). But, as time went on, it became darker and odder, running series like John Wagner’s “The Blind Ballerina” (which has been described by acclaimed comic book writer Alan Moore as “cynical and possibly actually evil”).

The lack of credits in most comics in this era meant the audience would’ve been largely unaware that their favourite stories, with their almost exclusively female casts were, like “The Blind Ballerina”, largely written and drawn by men.

Misty creator Pat Mills’ recollection is that while the publishers of the time had many women on staff, most of them saw magazines for older girls and women as the more worthwhile publications than comics.


Women who left a significant mark on these male-dominated titles include Jinty editor Mavis Miller, writer Benita Brown (later an author of historical family sagas set in the northeast which could rival Catherine Cookson when it came to being borrowed from public libraries), and Shirley Bellwood whose consistently magnificent covers for Misty – reputedly largely portraits of her own younger self – were responsible for establishing its aesthetic.

Pat Mills intended that Misty would do to, and for, girls’ comics what his own 2000AD had done with boys’ comics. Whereas 2000AD was, and indeed is, the ultimate science fiction anthology book, Misty would be – as its logo of a bat silhouetted against the moon suggested – unapologetically a horror comic.

Typical Misty serials include “The Loving Cup” (a cursed goblet vessel causes women who drink from it to be possessed by Lucrezia Borgia), and “Winner Loses All” (in which a girl sells her soul to Satan to both save her alcoholic father and become a champion showjumper – the horse is cursed, of course).

Then there’s “Screaming Point”, about a hangman who dabbles in diabolic resurrection of his own clients, or Misty’s longest running single story, “Paint it Black”, in which cursed paints cause a girl quite a lot of trouble. More sci-fi than supernatural – but still within the horror remit – was “The Sentinels”, a serial about two tower blocks in contemporary Britain, which simultaneously exist in the real 1970s and in an alternative timeline where the country has been occupied by the Nazis since the 1940s.

If you’re now wondering why these amazing-sounding stories are no longer available to read, here’s the good news: you may very soon be able to. In August, Rebellion, the owners of 2000AD, bought a vast archive of old classic British comics from Egmont UK (the Fleetway and IPC Youth Group archives), which includes all the above material and more.

Rebellion, initially a computer games company known for the Sniper Elite series, bought 2000AD from Fleetway in, well, 2000AD. Fleetway was also the original publisher of Misty, and so on, although they’ve passed through other hands since.

This is oddly reminiscent of the “hatch, match and despatch” process, where a publisher would “merge” a cancelled comic into another they owned, incorporating the most popular characters and strips into the new composite title. This was the process whereby Tammy absorbed both Misty and Jinty as their sales declined. Mills has suggested that, had he had more direct control, Misty would, like 2000AD, still be running today.

Rebellion has already published a single slim volume of two Misty serials (containing the very odd, and very Seventies, reincarnation drama “Moonchild”, and the genuinely horrifying “The Four Faces of Eve”) and more are planned, but may depend on sales of this volume. If I could take this opportunity to call for a public vote in favour of reprinting Tammy’s startling “Karen, the Loneliest Girl in the World” here, I’d be grateful.


Reprints though, should really only be the beginning. With Rebellion having access to the Egmont archive and its intellectual property, could we see films or television series of some of Misty or Jinty’s best series?

With their female leads, strong emotional content, science fiction and horror aspects and political and social angles, it’s hard to deny that much of the content of Misty or a Jinty has a similar appeal to the kind YA books that become billion-dollar film franchises these days, in the exact same way American boys’ comics do.

It is startlingly easy to imagine opening an issue of Misty and finding a forgotten 1970s strip version of Twilight, or seeing The Hunger Games on the centre pages of Jinty. The main difference would be that they’d both be set in Slough.

With a bit of luck, some of the most peculiar, imaginative and challenging work in British comics could soon be raised from the dead in a new century and in a different form entirely, and then go on to dominate the world. Which, rather appropriately, sounds like something out of Misty.