Common Lodging Houses

"As often as not the beds are verminous, and the kitchens invariably swarm with cockroaches or black beetles."

Common lodging houses, of which there are several hundred in London, are night-shelters specially licensed by the LCC. They are intended for people who cannot afford regular lodgings, and in effect they are extremely cheap hotels. It is hard to estimate the lodging house population, which varies continually, but it always runs into tens of thousands, and in the winter months probably approaches fifty thousand. Considering that they house so many people and that most of them are in an extraordinarily bad state common lodging houses do not get the attention they deserve.

To judge the value of the LCC legislation on this subject, one must realise what life in a common lodging house is like. The average lodging house (“doss-house,” it used to be called) consists of a number of dormitories, and a kitchen, always subterranean, which also serves as a sitting-room. The conditions in these places, especially in southern quarters such as Southwark or Bermondsey, are disgusting. The dormitories are horrible fetid dens, packing with anything up to a hundred men, and furnished with beds a good deal inferior to those in a London casual ward. Normally these beds are about 5ft 6in long by 2ft 6in wide, with a hard convex mattress and a cylindrical pillow like a block of wood; sometimes, in the cheaper houses, not even a pillow. The bed-clothes consist of two raw umber-coloured sheets, supposed to be changed once a week, but actually, in many cases, left on for a month, and a cotton counterpane; in winter there may be blankets, but never enough. As often as not the beds are verminous, and the kitchens invariably swarm with cockroaches or black beetles. There are no baths, of course, and no room where any privacy is attainable. These are the normal and accepted conditions in all ordinary lodging houses. The charges paid for this kind of accommodation vary between 7d and 1s 1d a night. It should be added that, low as these charges sound, the average common lodging houses brings in something like £40 net profit a week to its owner.

Besides the ordinary dirty lodging houses, there are a few score, such as the Rowton Houses and the Salvation Army hostels, that are clean and decent. Unfortunately, all of these places set off their advantages by a discipline so rigid and tiresome that to stay in them is rather like being in jail. In London (curiously enough it is better in some other towns) the common lodging house where one gets both liberty and a decent bed does not exist.

The curious thing about the squalor and discomfort of the ordinary lodging house is that these exist in places subject to constant inspection by the LCC. When one first sees the murky, troglodytic cave of a common lodging house kitchen, one takes it for a corner of the early nineteenth century which has somehow been missed by the reformers; it is a surprise to find that common lodging houses are governed by a set of minute and (in intention) exceedingly tyrannical rules. According to the LCC regulations, practically everything is against the law in a common lodging house. Gambling, drunkenness, or even the introduction of liquor, swearing, spitting on the floor, keeping tame animals, fighting – in short, the whole social life of these places – are all forbidden. Of course, the law is habitually broken, but some of the rules are enforceable, and they illustrate the dismal uselessness of this kind of legislation. To take an instance: some time ago the LCC became concerned about the closeness together of beds in common lodging houses, and enacted that these must be at least 3ft apart. This is the kind of law that is enforceable, and the beds were duly moved. Now, to a lodger in an already overcrowded dormitory it hardly matters whether the beds are 3ft apart or 1ft; but it does matter to the proprietor, whose income depends upon his floor space. The sole real result of this law, therefore, was a general rise in the price of beds. Please notice that though the space between the beds is strictly regulated, nothing is about the beds themselves – nothing, for instance, about their being fit to sleep in. The lodging house keepers can, and do, charge 1s for a bed less restful than a heap of straw, and there is no law to prevent them.

Another example of LCC regulations. From nearly all common lodging houses women are strictly excluded; there are a few houses specially for women, and a very small number – too small to affect the general question – to which both men and women are admitted. It follows that any homeless man who lives regularly in a lodging house is entirely cut off from female society – indeed, cases even happen of man and wife being separated owing to the impossibility of getting accommodation in the same house. Again, some of the cheaper lodging houses are habitually raided by slumming parties, who march into the kitchen uninvited and hold lengthy religious services. The lodgers dislike these slimming parties intensely, but they have no power to eject them. Can anyone imagine such things being tolerated in a hotel? And yet a common lodging house is only a hotel at which one pays 8d a night instead of 10s 6d. This kind of petty tyranny can, in fact, only be defended on the theory that a man poor enough to live in a common lodging house thereby forfeits some of his rights as a citizen.

One cannot help feeling that this theory lies behind the LCC rules for common lodging houses. All these rules are in the nature of interference-legislation – that is, they interfere, but not for the benefit of the lodgers. Their emphasis is on hygiene and morals, and the question of comfort is left to the lodging house proprietor, who, of course, either shirks it or solves it in the spirit of organised charity. It is worth pointing out the improvements that could actually be made in common lodging houses by legislation. As to cleanliness, no law will ever enforce that, and in any case it is a minor point. But the sleeping accommodation, which is the important thing, could easily be brought up to a decent standard. Common lodging houses are places in which one pays to sleep, and most of them fail in their essential purpose, for no one can sleep well in a packet dormitory on a bed as hard as bricks. The LCC would be doing an immense service if they compelled lodging house keepers to divide their dormitories into cubicles and, above all, to provide comfortable beds; for instance, beds as good as those in the London casual wards. And there seems no sense in the principle of licensing all houses for “men only” or “women only,” as though men and women were sodium and water and must be kept apart for fear of an explosion; the houses should be licensed for both sexes alike, as they are in some provincial towns. And the lodgers should be protected by law against various swindles which the proprietors and managers are now able to practice on them. Given these conditions, common lodging houses would serve their purpose, which is an important one, far better than they do now. After all, tens of thousands of unemployed and partially employed men have literally no other place in which they can live. It is absurd that they should be compelled to choose, as they are at present, between an easy-going pigsty and a hygienic prison.

3 September 1932

A child in Whitechapel. Photo: Getty Images.

Eric Blair, more commonly known by his pseudonym George Orwell, was a contributor of the New Statesman in the Thirties and Forties.

Kyle Seeley
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For emotional value, Emily is Away – a nostalgic instant messaging game – is this year’s best release

If you want to express your lingering teenage angst, there’s no better option.

Every now and then, a game is released that goes beyond what it may look or sound like. It goes straight to the pit of your insides where you thought you had no soul left, and jolts you back to life. Or at least it attempts to. This year, it's Emily is Away.

Firstly, anyone and everyone can virtually play this thing as it’s a crude Windows XP simulator displaying an AIM/MSN messenger client and can run on the PC equivalent of a potato. And it's free. It’s a short game, taking about 30 minutes, in which you play a person chatting away to your friend called Emily (who could be more), choosing from a set list of pre-selected instant messages.

Each chapter takes place in a different year, starting in 2002 and ending in 2006.

You’re instantly smacked with nostalgia thanks to the user screen of Windows XP and a fuzzed out background of Bliss, which was the default wallpaper in the operating system, and probably the most widely seen photo in the world. And your ears aren’t abandoned either, with the upbeat pinging sounds reminiscent of how you used to natter away with your personal favourite into the early hours.

The first chapter starts with you and Emily reaching the end of your last year in high school, talking about plans for the evening, but also the future, such as what you’ll be studying at university. From this early point, the seeds of the future are already being sewn.

For example, Emily mentions how Brad is annoying her in another window on her computer, but you’re both too occupied about agreeing to go to a party that night. The following year, you learn that Brad is now in fact her boyfriend, because he decided to share how he felt about Emily while you were too shy and keeping your feelings hidden.

What’s so excellent about the game is that it can be whatever you wish. Retro games used the lack of visual detail to their advantage, allowing the players to fill in the blanks. The yearly gaps in this game do exactly the same job, making you long to go back in time, even if you haven't yet reached the age of 20 in the game.

Or it lets you forget about it entirely and move on, not knowing exactly what had happened with you and Emily as your brain starts to create the familiar fog of a faded memory.

Despite having the choice to respond to Emily’s IMs in three different ways each time, your digital self tries to sweeten the messages with emoticons, but they’re always automatically deleted, the same way bad spelling is corrected in the game too. We all know that to truly to take the risk and try and move a friendship to another level, emoticons are the digital equivalent to cheesy real-life gestures, and essential to trying to win someone’s heart.

Before you know it, your emotions are heavily invested in the game and you’re always left wondering what Emily wanted to say when the game shows that she’s deleting as well as typing in the messenger. You end up not even caring that she likes Coldplay and Muse – passions reflected in her profile picture and use of their lyrics. She also likes Snow Patrol. How much can you tolerate Chasing Cars, really?

The user reviews on Steam are very positive, despite many complaining you end up being “friend-zoned” by Emily, and one review simply calling it “Rejection Simulator 2015”.

I tried so hard from all of the options to create the perfect Em & Em. But whatever you decide, Emily will always give you the #feels, and you’ll constantly end up thinking about what else you could have done.