If the BBC's The Hour was an ersatz Mad Men, then what is ITV's Breathless?

This was a pale imitation of a pale imitation - but I loved it.


OK, this could be complicated. If the BBC’s drama The Hour was an ersatz Mad Men, then what is ITV’s Breathless (Thursdays, 9pm)? It’s a pale imitation of a pale imitation, that’s what. Still, I liked it. No, scratch that: I loved it. You have to love a series whose writers’ pitch was clearly: “This is Mad Men on a budget with doctors and nurses.” The chutzpah of it! Also, the slight campness. “You’ll find London full of temptations,” says Matron Vosper (Diane Fletcher) to Angela Wilson (Catherine Steadman), a pert new nurse recently transferred from Portsmouth. “And this hospital is no exception. Try not to make a fool of yourself.” If Leslie Phillips had appeared from behind the nearest curtain, a part of me wouldn’t have been surprised.

It is 1961 and things are about to change: Betty Friedan, the Pill, all that. For the time being, though, girls still wear pearls and contraception remains a tricky business. A lot of women want nothing more than to get hitched and keep house. And if you’re in the market for a husband, where better to work than a hospital bulging with dashing, well-paid, highly sexed doctors?

Angela’s sister, Jeanie, is about to tie the knot with a junior doctor called Dr Truscott (Oliver Chris), a union that will see her moving up in the world about a thousand notches. She has done her last shift on the wards – married women don’t work, or not in this version of the early Sixties (in fact, many did) – and is already socialising, slightly uncomfortably, with her new peers, among them the queenly Elizabeth (Natasha Little), the wife of her husband’s boss, the gynaecologist Otto Powell (Jack Davenport).

I liked the way these relationships were drawn, the attention the writers (Paul Unwin and Peter Grimsdale) have given to social class: think of Breathless as a medical pyramid with Otto at the top. Ah, yes, Otto. Davenport, who can often be something of a plank on screen, is so well cast here: his expression when he told a newly married man that his wife was still, alas, virgo intacta was (to pinch from those voice-overs he does for MasterCard) priceless, only the merest hint of a curl at the edges of his mouth. But beneath his smooth exterior – I’ve seen conkers and even silk handkerchiefs that look rougher – kindness lurks and perhaps a touch of righteousness. For by night, Otto dashes about London helping rich girls out by giving them illegal abortions.

I’ve just written a book about this period and the way women’s lives were then, and although I don’t buy every detail in Breathless – in the Powells’ kitchen, there’s a Tuscan-style wine rack that’s straight out of the Magnet sale – its heart seems pretty authentic to me. I’m glad the series acknowledges that not all terminations at this time were Vera Drakestyle backstreet; they weren’t. You just had to know the right people and be able to afford to put the right number of banknotes in the brown envelope.

The pragmatism and low-level ruthlessness of its female characters is also just right: leftover Forties stoicism combining with late- Fifties glamour and consumerism to produce women whose placid, lipsticked exteriors tell only half the story. Like ducks, they sail along, all the while paddling furiously. They are fragrant opportunists, because they have to be. Their sisterliness lies, at this moment in history, in turning a blind eye to such things as a pregnancy before marriage. So, I will keep watching, in spite of the feeling that this is a copy of a copy. There’s something soothing about drama set in a time when so much went unsaid. And the clothes are fantastic, if, like me, you’re in the market for ogling paste earrings and a good swing coat.

Image: 'Breathless', ITV

Rachel Cooke trained as a reporter on The Sunday Times. She is now a writer at The Observer. In the 2006 British Press Awards, she was named Interviewer of the Year.

This article first appeared in the 11 October 2013 issue of the New Statesman, Iran vs Israel

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It’s been 25 years since the Super Nintendo and Sega Mega Drive were released – what’s changed?

Gaming may be a lonelier pusuit now, but there have been positive changes you can console yourselves with too.

Let's not act as if neither of us knows anything about gaming, regardless of how old we are. Surely you'll remember the Super Nintendo console (SNES) and Sega's Mega Drive (or Genesis, if you're an American)? Well, it's now been 25 years since they were released. OK, fine, it's been 25 years since the SNES' debut in Japan, whereas the Mega Drive was released 25 years ago only in Europe, having arrived in Asia and North America a bit earlier, but you get the idea.

Sonic the Hedgehog by Sega

It's amazing to think a quarter of a century has passed since these digital delights were unveiled for purchase, and both corporate heavyweights were ready for battle. Sega jumped into the new era by bundling Sonic, their prized blue mascot and Nintendo retaliated by including a Mario title with their console.

Today's equivalent console battle involves (primarily) Sony and Microsoft, trying to entice customers with similar titles and features unique to either the PlayStation 4 (PS4) or Xbox One. However, Nintendo was trying to focus on younger gamers, or rather family-friendly audiences (and still does) thanks to the endless worlds provided by Super Mario World, while Sega marketed its device to older audiences with popular action titles such as Shinobi and Altered Beast.

Donkey Kong Country by Rare

But there was one thing the Mega Drive had going for it that made it my favourite console ever: speed. The original Sonic the Hedgehog was blazingly fast compared to anything I had ever seen before, and the sunny background music helped calm any nerves and the urge to speed through the game without care. The alternative offered by the SNES included better visuals. Just look at the 3D characters and scenery in Donkey Kong Country. No wonder it ended up becoming the second best-selling game for the console.

Street Fighter II by Capcom

The contest between Sega and Nintendo was rough, but Nintendo ultimately came out ahead thanks to significant titles released later, demonstrated no better than Capcom's classic fighting game Street Fighter II. Here was a game flooding arcade floors across the world, allowing friends to play together against each other.

The frantic sights and sounds of the 16-bit era of gaming completely changed many people's lives, including my own, and the industry as a whole. My siblings and I still fondly remember our parents buying different consoles (thankfully we were saved from owning a Dreamcast or Saturn). Whether it was the built-in version of Sonic on the Master System or the pain-in-the-ass difficult Black Belt, My Hero or Asterix titles, our eyes were glued to the screen more than the way Live & Kicking was able to manage every Saturday morning.

The Sims 4 by Maxis

Today's console games are hyper-realistic, either in serious ways such as the over-the-top fatalities in modern Mortal Kombat games or through comedy in having to monitor character urine levels in The Sims 4. This forgotten generation of 90s gaming provided enough visual cues to help players comprehend what was happening to allow a new world to be created in our minds, like a good graphic novel.

I'm not at all saying gaming has become better or worse, but it is different. While advantages have been gained over the years, such as the time I was asked if I was gay by a child during a Halo 3 battle online, there are very few chances to bond with someone over what's glaring from the same TV screen other than during "Netflix and chill".

Wipeout Pure by Sony

This is where the classics of previous eras win for emotional value over today's blockbuster games. Working with my brother to complete Streets of Rage, Two Crude Dudes or even the first Halo was a draining, adventurous journey, with all the ups and downs of a Hollywood epic. I was just as enthralled watching him navigate away from the baddies, pushing Mario to higher and higher platforms in Super Mario Land on the SNES just before breaking the fast.

It's no surprise YouTube's Let's Play culture is so popular. Solo experiences such as Ico and Wipeout Pure can be mind-bending journeys too, into environments that films could not even remotely compete with.

But here’s the thing: it was a big social occasion playing with friends in the same room. Now, even the latest Halo game assumes you no longer want physical contact with your chums, restricting you to playing the game with them without being in their company.

Halo: Combat Evolved by Bungie

This is odd, given I only ever played the original title, like many other, as part of an effective duo. Somehow these sorts of games have become simultaneously lonely and social. Unless one of you decides to carry out the logistical nightmare of hooking up a second TV and console next to the one already in your living room.

This is why handhelds such as the Gameboy and PSP were so popular, forcing you to move your backside to strengthen your friendship. That was the whole point of the end-of-year "games days" in primary school, after all.

Mario Kart 8 by Nintendo

The industry can learn one or two things by seeing what made certain titles successful. It's why the Wii U – despite its poor sales performance compared with the PS4 – is an excellent party console, allowing you to blame a friend for your pitfalls in the latest Donkey Kong game. Or you can taunt them no end in Mario Kart 8, the console's best-selling game, which is ironic given its crucial local multiplayer feature, making you suspect there would be fewer physical copies in the wild.

In the same way social media makes it seem like you have loads of friends until you try to recall the last time you saw them, gaming has undergone tremendous change through the advent of the internet. But the best games are always the ones you remember playing with someone by your side.